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Posted by
Bilal Khan
on Thursday, May 23, 2019
Comments: (0)
Posted by
Bilal Khan
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Mass Effect Andromeda Free Download
Mass Effect Andromeda Free Download PC Game setup in single direct link for Windows. It is an awesome action and role playing game.
Mass Effect Andromeda PC Game 2017 Overview
Mass Effect Andromeda has been developed by BioWare and is published under the banner of Electronic Arts. This game was released on 21st March, 2017. This game is the 4th entry in the world acclaimed Mass Effect series. You can also download Fallout 4 Nuka World.
Mass Effect Andromeda has been set in 22nd century where humans are planning to populate other planets. This game revolves around Sara or Scot Ryder, an inexperienced military recruit who joins Initiative. You need to take control Scott or Sara Ryder from 3rd person perspective. You are required to explore the Andromeda galaxy by selecting destinations from a ship known as Tempest. You can travel through different planets on a six-wheeled named Nomad. Mass Effect Andromeda has got some staggering visuals and the sound effects are amazing as well. You may also like to download Sacred 2 Fallen Angel.
Features of Mass Effect Andromeda
Following are the main features of Mass Effect Andromeda that you will be able to experience after the first install on your Operating System.
- Awesome action and role playing game.
- 4th entry in the world acclaimed mass Effect series.
- Set in the 22nd century.
- Control Scott or Sara Ryder in 3rd person perspective.
- Travel through different planets on Nomad.
- Got staggering visuals and sound effects.
System Requirements of Mass Effect Andromeda
Before you start Mass Effect Andromeda Free Download make sure your PC meets minimum system requirements.
- Tested on Windows 7 64-Bit
- Operating System: Windows 7/8/8.1/10
- CPU: Intel Core i5 or later.
- RAM: 8GB
- Setup Size: 51.2GB
- Hard Disk Space: 55GB
Mass Effect Andromeda Free Download
Click on the below button to start Mass Effect Andromeda. It is full and complete game. Just download and start playing it. We have provided direct link full setup of the game.
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Bilal Khan
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Bridge? Check!
Convoy? Check!
In case anyone thinks comments have no effect, I had just about talked myself out of putting in the work to make the bridge sides thicker but Fitz-Badger's comment spurred me to go ahead. I was right, I had to add 2 layers to each side but it was worth it.
Thanks for all the other comments as well, they are always welcome and read with intent.
I like an old fashioned look to go with my glossy toy soldiers so I went old school, just a bit of fine sawdust for texture over the cardboard and masking tape and then paint. Its not art but I like it and it'll fit with my houses. I suppose that's the next concern, how few buildings can I get away with and do I need to add anymore?
Since not everyone will know or remember the great old Lighthouse song that gave me my blogpost title, here, for your listening pleasure, is 1849 by Lighthouse. Another old favourite of mine from the 70's.
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Convoy? Check!
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| The Supply Train has 5 weeks to get to Huzzah! but its ready to roll. 1 carriage, 5 carts, 4 pack horses. The rest will stay home. |
Thanks for all the other comments as well, they are always welcome and read with intent.
I like an old fashioned look to go with my glossy toy soldiers so I went old school, just a bit of fine sawdust for texture over the cardboard and masking tape and then paint. Its not art but I like it and it'll fit with my houses. I suppose that's the next concern, how few buildings can I get away with and do I need to add anymore?
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| and it works with my 54's. |
Since not everyone will know or remember the great old Lighthouse song that gave me my blogpost title, here, for your listening pleasure, is 1849 by Lighthouse. Another old favourite of mine from the 70's.
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Bilal Khan
Comments: (0)
The Rangers have been done for awhile, I needed to buy some Dullcote though before I could put the grass tufts on. Finally got around to that so here they are.



Not sure what's next, I'm been re-basing and touching up of my Orlocks, a Man O'War Orc fleet, re-basing and basecoating Squats, or painting some Robots for half-scale TiRoBEx on my workbench right now.
Posted by
Bilal Khan
Comments: (0)
Bulls and Bears is a financial board game from 1988. The first version of the game sold over 10,000 copies. I have talked with the designer on a few occasions and I may be helping him to turn the game into something more Euro-style. In the meantime, they are kickstarting a new version of the original game, called Trumponomics vs. Bernienomics (yeah, okay).
It has the usual roll-and-move mechanics, with a few clever additions that make it better than other games of its type.
For one thing, trivia questions are informative about stock market topics, but rather than simply answer them, you react to events by putting your money down or taking actions, after which the result of the event (what went up or down in the world as a result of the event) is revealed, and you gain or lose by it. As such, the mechanics of learning about the stock market are integrated right into the play, which makes for both better learning and a better play experience.
Unlike Monopoly, the game ends and is won when someone reaches $200k, which means less direct competition and a game that doesn't drag on. There is already a Euroish feel in that you are building a kind of economic engine through your investments.
Topics include financial markets, commodities, insurance, housing, mortgage, retirement, and so forth. The designer has a PhD and worked at the world bank for many years. Their website includes online play and guidebooks for educators.
This new edition is a roll and move game, like the original, which is what it is. But if you like non-gamer games, and you actually want to learn real financial information with a game that's actually fun to play, this may be your thing.
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Bilal Khan
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I like to point out all the shortcomings, double dealings, and head scratchers of the game trade, but I do so out of love. I've been tremendously fortunate to be surrounded by fantastic people, both my staff and in the trade. I talk about all the things I would rather do, whether it be open a Subway franchise or live on a sail boat and never wear shoes again. I have a rich fantasy life, made possible by those who literally make it all possible.
The stress of the holidays has made me irritable, short, and difficult to be around. I kid myself, because that's pretty much me throughout 2018. It has been a tough, unpredictable, and worst of all for my store, tight year. In a retail store, money is freedom, and lack of it is being asked to make something from nothing. I haven't missed an opportunity to let those around me know these things. As I see my staff transition, people come and go, I want to both apologize and again stress how thankful I am for those who do so much of the heavy lifting.
I'm driving down to Baja right now, where we'll relax on the beach and become bored with being lazy. I'll do some reading on Native American mythology, as well as read through the 5E remix of Isle of Dread. I've got a big D&D campaign about to start. In a week or two I'll write an annual state of the store post. It will basically say in year 14 we grew a small amount, we had trouble making sense of a chaotic game trade expanding in some areas while bursting in others, and we'll do great things in 2019 with a renewed enthusiasm. I'm too tired and sick for enthusiasm at the moment, but the thankfulness remains.
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The stress of the holidays has made me irritable, short, and difficult to be around. I kid myself, because that's pretty much me throughout 2018. It has been a tough, unpredictable, and worst of all for my store, tight year. In a retail store, money is freedom, and lack of it is being asked to make something from nothing. I haven't missed an opportunity to let those around me know these things. As I see my staff transition, people come and go, I want to both apologize and again stress how thankful I am for those who do so much of the heavy lifting.
I'm driving down to Baja right now, where we'll relax on the beach and become bored with being lazy. I'll do some reading on Native American mythology, as well as read through the 5E remix of Isle of Dread. I've got a big D&D campaign about to start. In a week or two I'll write an annual state of the store post. It will basically say in year 14 we grew a small amount, we had trouble making sense of a chaotic game trade expanding in some areas while bursting in others, and we'll do great things in 2019 with a renewed enthusiasm. I'm too tired and sick for enthusiasm at the moment, but the thankfulness remains.
Posted by
Bilal Khan
Comments: (0)
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| Chopping up yo faces. |
So.. my last post about Harlequins might have been a little too negative. Don't worry though, just because I'm talking real sometimes doesn't mean I'm going to give up. You guys have to remember that even though I'm a competitive player, I'm not WAAC. Think about it: I've been playing pure Kabal Dark Eldar since 3rd. I have never owned a single Coven unit because I don't like the playstyle and I despise the fluff. So what does this mean? That means that I'm going to be playing boatloads of Harlequins and trying to get them to work on the table.
I've been constructing a lot of lists in the last couple of days with the new book and I've had a lot of thought experiments. Here are some of the topics that I've thought about the most the last couple of days:
- How viable is Harlequins as a standalone army? They're so expensive and it's really difficult to get them to work from a raw points-effectiveness standpoint. The more Harlequins you take, the less other "good stuff" you can take from allies.
- Speaking of allies: What makes a good ally for Harlequins? Do you take them with Eldar or do you take them with Dark Eldar? What about both? Do you even have enough points to take both?
- There are a TON of Strategems that I think Harlequins generally depend on. Your model count is low, so you really need to spend CP on them every chance you get to make them worth it. I think Harlequins might be one of the most CP-heavy armies in the entire game from what I've seen.
- For my playstyle, I'm going to keep the army mechanized because I need to be able to preserve the fragile assault units inside while delivering them across the table. However, I did think about big units of Troupes a few times because of all the overlapping and stacking buffs.
- What is the best Form that I should take with my army? I'm mainly thinking about Soaring Spite right now because my forces are mostly mechanized, but I'm also eyeing Frozen Stars for damage, Midnight Sorrow for tieing things up, and Silent Shroud for practicality with Eldar shenanigans.
- I'm still working on the best layout for my Troupes, mainly because I'm focusing on 3 key design principles: The Form matters, but cost-effective units matter more. The Troupe must be able to be a melee threat to all targets. The first Fusion Pistol is a must, the rest is luxury.
With that said, I got started working on some basic list principles:
- Build with as much CP as possible because you should be using Harlequin Stratagems at every chance to keep the army alive. This means double-Bat is a must-have.
- Build with some kind of Black Heart so you can bring in Cunning and introduce Vect so you can repress enemy bull-shittery while having a CP-farm on your side.
- Build as many threats as possible: Keeping your Troupes alive so they can make a cost-effective return means you have to introduce some serious threats on your side of the table.
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| Should I take more Dark Eldar? |
Here is the first list I came up with after some tweaking:
Soaring Heart
2000 // 13 CP
Soaring Spite Bat +5
HQ:
Troupe Master, Caress, Fusion = 86
Troupe Master, Caress, Fusion = 86
TROOP:
5x Troupe, 5x Caress, 2x Fusion = 118
Starweaver = 99
217
5x Troupe, 5x Caress, 2x Fusion = 118
Starweaver = 99
217
5x Troupe, 5x Caress, 2x Fusion = 118
Starweaver = 99
217
ELITE:
Solitaire = 98
+++
Black Heart Bat +5
HQ:
Archon, Agonizer, Blaster = 91
Cunning, Living Muse
Archon, Agonizer, Blaster = 91
TROOP:
5x Warriors, Blaster = 47
5x Warriors, Blaster = 47
5x Warriors, Blaster = 47
5x Warriors, Blaster = 47
5x Warriors, Blaster = 47
5x Warriors, Blaster = 47
PARTY BOATS:
Raider, Dissie = 80
Raider, Dissie = 80
Raider, Dissie = 80
HEAVY:
Ravager, 3x Dissies = 125
Ravager, 3x Dissies = 125
Ravager, 3x Dissies = 125
>>>
Firepower:
12 Disintegrators at BS3+
24 Splinter Rifles at BS3+
6 Blasters at BS3+
2 Blasters at BS2+
6 Shuriken Cannons at BS3+
6 Fusion Pistols at BS3+
2 Fusion Pistols at BS2+
The list design here was really easy because I think all the right notes. I originally had Razorwings in the army because I really like having some kind of air, but I didn't have enough boots on the ground for me to be truly influential. When I first began army list construction, I noticed that I was hesitant to turn my Black Heart Spearhead into a Battalion. I kept finding that second Archon as a bit of tax, but then I remembered just how many times I'm going to use Harlequin Strategems throughout the game. While the firepower of the list looks pretty small, one can't remember the absolute monster that is Harlequins in melee once they get there. With all 5 Players in a Troupe having 4 S5 AP-2 attacks, things are going to get all kinds of disgusting once you actually get in there. To make things more exciting, I'm planning to make one of the Troupe Masters The Great Harlequin for that tasty re-roll 1s to Hit bubble.
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| Or should I take more Eldar? |
Alaitoc Soaring Heart
1999 // 14 CP
Soaring Spite Bat +5
HQ:
Troupe Master, Caress, Fusion = 86
Troupe Master, Caress, Fusion = 86
TROOP:
5x Troupe, 5x Caress, Fusion = 109
Starweaver = 99
208
5x Troupe, 5x Caress, Fusion = 109
Starweaver = 99
208
5x Troupe, 5x Caress, Fusion = 109
Starweaver = 99
208
+++
Alaitoc Bat +5
HQ:
Farseer Skyrunner = 135
Doom, Mind War
Warlock Skyrunner = 70
Protect/Jinx
TROOP:
5x Rangers = 60
5x Rangers = 60
5x Rangers = 60
FLYER:
Crimson Hunter Ex, Lances = 175
Crimson Hunter Ex, Lances = 175
+++
Black Heart Spearhead +1
HQ:
Archon, Huskblade, Blaster = 93
Cunning, Living Muse
HEAVY:
Ravager, 3x Dissies = 125
Ravager, 3x Dissies = 125
Ravager, 3x Dissies = 125
>>>
Firepower:
9 Disintegrators at BS3+
4 Bright Lances at BS2+
2 Pulse Laser at BS2+
6 Shuriken Cannons at BS3+
3 Fusion Pistols at BS3+
2 Fusion Pistols at BS2+
15 Ranger Long Rifle at BS3+
This one is a bit different and I might be stretching myself too thin. I've already dropped the Solitaire (which hurts my heart greatly) to make room for some Eldar allies, while greatly decreasing the amount of DE I have in the army. The Black Heart detachment has been reduced to a small footprint just for the CP farm and fire support, but I've introduced fighters back into the mix with 2x Crimson Hunter Exarchs to give some heavy lances while the Doomseer and Jinxlock go do their thing. I still have Rangers to be backcap but otherwise, I find this list a bit light on boots on the ground. Missions might also be a problem, which is why I'm slightly in favor of the first list.
Regardless of which list works out to be better, both lists have a sizeable Harlequin presence with a lot of melee pressure. The Caress' across the entire army really puts out some good threat, as well as the 22" moving and shooting Shuriken Cannons and Fusion Pistols without BS penalty. Hell, I even have a pet unit in the first list because I think the Solitaire is the coolest thing ever. With CP/Ravager farms in both lists, Warrior/Blasters in the first list, and Crimson Hunters in the second, which list do you guys like better?












