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Student Hero Nomination For James Moorby

Great News 😊

Uclan Games Design final year student, James Moorby, is short- listed for Grads in Games 'Student Hero Award.'
See more in the following link:






















CONGRATULATIONS to James!
Checkout Celestial A game by final year student James Moorby.

















































James has also created a game called Roller Blades for his final year portfolio.
A split-screen roller skating game.
Check it out here:
















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Come Play Suzy Cube At PAX East!

#SuzyCube #gamedev #indiedev #madewithunity #PAXEast #IMBPAXEast19 @NoodlecakeGames @IndieMEGABOOTH
Are you attending PAX East 2019? If so, come by the Indie MEGABOOTH and say hi! Suzy will be showcased as part of the MINIBOOTH on Thursday and Friday. 
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Download Onimusha Warlords Free For PC

Download  Onimusha Warlords Free For PC

| Onimusha: Warlords [Eng/Jap voice + Multi8 + Bonus] – CorePack |


SYSTEM REQUIREMENTS:
OS: Windows 7 64 bit
Processor: Intel® Core™ i3 Dual Core Series or AMD equivalent or better
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 760 or AMD Radeon R7 260x
DirectX: Version 10
Storage: 12 GB available space
Sound Card: DirectSound _DirectX® 10.0c or better





DOWNLOAD LINKS:
PASSWORD :
www.dlfox.com

ORDER YOUR LOGO
https://www.fiverr.com/s2/b543cf7fc5

 
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Oceanhorn Comes To PS4 And Xbox One!

Soon, console gamers around the world get to start their adventures in Arcadia as Oceanhorn is coming to PS4 and Xbox One!

The console version is based on the remastered PC version and porting is handled by extremely talented Engine Software (Terraria, Mighty No.9) and FDG Entertainment. The console version of the game actually runs on PC's Ultra settings, targeting Full HD and 60 frames per second. That is a true testament to the involved team's skills!

The game features the outstanding soundtrack from Final Fantasy composer Nobuo Uematsu and Seiken Densetsu composer Kenji Ito, without forgetting our own Kalle Ylitalo ofcourse.


The port is handled by the talented Engine Software and FDG Entertainment

If you're more familiar with Oceanhorn's mobile version, here is a citation of the remastered version's features:
Oceanhorn's PC version is a completely remastered version of the game, a huge graphical and technical overhaul, that makes the game more suitable for bigger screens and more powerful hardware.
The game has been redesigned for physical controls and it plays great on your gamepad!

All of the game's graphical assets have been tweaked for the powerful platform. We added four times more polygons, sharper textures, normal maps, detail objects and new lighting effects such as dynamic ambient occlusion, soft shadows and realtime reflections to make Oceanhorn look stunning when played in Full HD resolution

We have also read every review and feedback out there to improve the original game all around. We have remastered puzzles and taken care of spots that felt confusing or unfair for the players.


There are some new items in the shop that will hit the nail with people's demands. Second Chance Potion might be expensive, but you will be lucky to have it in a boss fight and Mana Refill Potion will be a priceless possession in Frozen Palace. What could be the function of the Ancient Arcadian Radar, though?

Oceanhorn console version will be released this summer on Playstation Store and Xbox Games Store. We will make sure to tell you more closer to the release date!
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DE: Competitive List Predictions

What is competitive and what is not?

As players of all skill levels get more accustomed to the new Dark Eldar codex, one of the questions I see popping up all over the place is "what's competitive?"  Well, first thing's first.  The book has only been out of a couple of days, but I think I have my bearings point in the right direction for what is going to be good in competitive DE play.  However, what I can't see too clearly is just how much much of Dark Eldar is going to be in them.  What I mean by that exactly?  I'm referring to how many Dark Eldar units will make the cut into a GT winning list and roughly what percentage of the army will be from the book itself.

You've all heard about soups, right?  When you hear something like Imperial soup, this is referring to a mixture of detachments taken from different army books to form an army.  Most of the time, this is done for competitive reasons and why there have been countless articles out there complaining about this.  Thinking back towards the earliest days of Allies, it's true:  Not all army books are created equal and if no one allies with anyone else, this would make the imbalance stand out even more.  However, the same could be said about certain armies not being to ally with other armies.  Aeldari soup is nowhere close to having the number of options as Imperial soup, while armies like Necrons are pretty much left to fend for themselves.

Allied armies, in general, have room to be the most competitive.  While mono-faction armies can be good, they normally result in spamming of a key unit that's just outrageously cost-efficient or so good that you would be stupid not to take a lot of them.  An example of this can be the Index Tau Commander or the current Flyrant spam that you're seeing from Tyranid players.  Necrons are reduced to spamming crap like triple C'Tan vaults because they have no one to really ally with.

However, when you look at Imperials, you get crap like Guard CP batteries for dirt cheap and having access to an easy +6 CP from cost-effective battalions.  You can then supplement that with super-effective AdMech Robots and Shield-Captains on Dawneagles.

Some other competitive lists out there:
Ynnari Dark Reapers w/ Saim-Hann Spears
Shining Spears w/ Hemlocks
Magnus w/ Tzaangor herds
Morty Poxbombs
Dark Talon spam
Blood Angels w/ Tallaran Superheavy
Azrael Hellblaster deathstars
..etc

So, the question I've been asking myself over the last couple of days is where Dark Eldar fits in the picture now.  What do we have in our book that is so good that we might see mono-army builds, or what do we have that is incredibly cost-effective to the point that we can replace Dark Reapers or Saim-Hann Spears when it comes to battle prowess?  Above all, what do we have in our book that will make us a competitive pick to the point that WAAC players will take our army over all other options out there in the meta?

Prophet Grots are actually pretty gross.. in a super good way.

These are pretty serious questions to any competitive player and this is one of those things that will spark a lot of controversies.  Just recently, I came back from arguing on the internets about Wych hordes (100+ Wyches) being the next best thing.  The first thing I thought to myself:  ARE YOU GUYS NUTS?  Seriously, Wyches are pretty good, but I wouldn't rank them better to the cost-effectiveness of 6 ppm Warriors, plentiful Dissie/Blasters, or the sheer durability of a 35-point Grot that has 4W, 4++ and FNP with a healthy amount of attacks and great movement.  Truth be told, it boggles my mind when I see people screaming that Wyches are the best thing in the codex.  I'm not sure if they're just outright trolling, or all the dust from their shelved Wyches finally polluted their brains.

Maybe it's something Nick said over on his
blog post about the DE book.  Maybe this is why people are going all apeshit over Wyches but yet missing the key ingredients on why a Wych heavy list like Nick's example works in the first place.  I'll tell you the secret:  Whenever you buy Wyches, you give up on shooting and other strong and competitive options there are in the entire Aeldari faction.  In order for Wyches to be effective, the unit composition has to be correct because you need the pressure to be applied correctly and effectively.  This means you need to also buy Reavers or Grots to be part of the attack because they are also high-value targets that threaten the enemy army in a bigger way (Reavers enter combat quickly and Grots just smash).  All this added pressure then takes away from your shooting elements such as a Black Heart Spearhead of 4-5 Ravagers sitting in the backfield raining shit on your opponents.  What this article doesn't mean is that you should go out and buy 100 Wyches to put them on the table.  That's just an expensive and stupid investment.

Now that I'm done ranting, let's get back down to business.  I want this thread to spark controversy but I also want to spark a serious thought experiment.  What do we have in our book that can possibly uproot the other unit combinations from the meta and say that ours is superior?

Here are my picks:
  • Blackheart Spearhead - Archon with Cunning and Living Muse, with a lot of Ravagers armed with Dissies.  Gives you an amazing trait, shooting consistency and access to Agents of Vect.
  • Grot walls or meat mountains - Go Prophets with big Grot walls, WWP them in or run them up the field with T5/6, 4++, FNP and 4W a piece with above average attacks.  The idea here is to combine the effort with Wyches or Reavers to apply maximum pressure.
  • Cursed Blade Wyches, but only in combination with Reavers or Grot Walls - Wyches by themselves are mediocre at best.  Even if you put 100 of them down on the table, I can't see them killing a whole bunch of applying good pressure until you mix them in with Grots or Reavers for added pressure.  Why Cursed Blade?  Because you will need the fearless or else people will shoot your ass to half and watch the rest crumble from morale.
  • T5 Reavers are really good too because they're fast enough to support any area of the battlefield and can supply decent anti-armor as well.

While I didn't call out Kabalite Warriors specifically, I do want to mention that I think we're still in the process of figuring stuff out.  I'm talking specifically about Obsession combinations like my Kabal of the Black Rose (Black Heart + Obsidian Rose) or even Flayed Skull Venom spam.  People are STILL debating what Obsessions to take for the Wych cults, but I think everyone and their mother agrees that Prophets is probably the best Coven.

Regardless of this early impression, I will say that in the next couple of days I'll be thinking heavily about Eldar soup and what that means from a competitive standpoint.  While Ynnari is pretty meh for me right now, I'm still very excited to mix in Alaitoc units with a Black Heart Spearhead.  I'm also excited to start playing around with just pure Aledari and say screw the Obsessions, let's just go for good value units.  Once the new Harlequins book drops, you will see that this endless debate on what's the best competitive DE list will change again.  Then again, we're not even sure we're ever going to see a pure DE list at the top tables.  I personally think Farseers are just so good I'm going out of my way to include them in my more competitive lists.
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Rust Memory Optimization

One of my goals this year is to learn new things that take more than a few weeks to learn. I've been learning Rust. One of the claims I saw is that Rust's borrow mechanics allow it to optimize better than C++ does. I wanted to see this in action so I ran some simple examples through godbolt. Here's some C++ code that reads from array A and writes to array B:

int test(const int* A, int* B, int i) {     int x = A[i];     B[i] = x+1;     int y = A[i];     return x+y; } 

This C++ code compiles to assembly, with -O2:

movsx   rdx, edx lea     rcx, [rdi+rdx*4] mov     eax, DWORD PTR [rcx] lea     edi, [rax+1] mov     DWORD PTR [rsi+rdx*4], edi add     eax, DWORD PTR [rcx] ret 

Note that it is loading DWORD PTR [rcx] twice and loading DWORD PTR [rsi+…] once. That means it's accessing A[i]'s memory twice and B[i] once. It knows that A hasn't changed and it knows i hasn't changed but it doesn't know that A[i] hasn't changed. It's possible that A and B overlap. That means it has to load A[i] twice, even though it's marked const.

Here's the Rust version:

pub fn test(A: &[i32], B: &mut [i32], i: usize) -> i32 {     let x = A[i];     B[i] = x+1;     let y = A[i];     return x+y; } 

and the output (some parts omitted):

push    rax mov     eax, DWORD PTR [rdi + 4*r8]lea     ecx, [rax + 1] mov     DWORD PTR [rdx + 4*r8], ecx add     eax, eax pop     rcx ret 

This code has only two DWORD PTR accesses. It knows that A is a shared reference (so there are no other writers), and B is a mutable reference (so there are no other readers). That means it can conclude that A and B can't overlap. Once it's read A[i] from memory it doesn't have to read it again. Cool!

C (but not C++) has the restrict keyword for this. You can tell the C compiler "trust me, these don't overlap", but C doesn't check. Rust checks this at compile time.

So far I'm enjoying learning Rust. It has many of the things I wanted in a language since the mid-1990s. I don't know if I'll actually use it for a real project, but that's not my goal right now. My goal is to learn some new things that challenge my brain, and Rust is doing that for me.

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Street Fighter V Rankings

Theunis van der Merwe (Hoërskool Klerksdorp) being interviewed by the media on receiving the R30,000.00 bursary from North West University (NWU) in 2019.
The rush is on to see just who will qualify for Mind Sports South Africa's (MSSA's) 2020 National Team Trials.

As South Africa's oldest and largest membership based organization for esports, MSSA has been consistently delivering championships for the various esports titles.

As a result, many esports athletes have earned Regional, Provincial, National, and Protea Colours for many esports titles  especially for the Street Fighter V esports title.


Thus, even though the Street Fighter V esports title is not played at IESF's World Championships, MSSA shall still selects Protea Teams for the title, which, at worst, play in online test matches.

The competition during 2019 proved to be fiercely contested, and with the 2020 season already underway,  in the form of the Online School Championships, 
Theunis van der Merwe (Hoërskool Klerksdorp) made his mark by winning the championship. Already having won MSSA's 2019 Online Schools' League and a R30,000.00 bursary, provided by North West University (NWU), it seems as though Theunis is on track to again take the laurels in 2020.


The current South African rankings for the League of Legends esports title is as follows:



PosName of PlayerClubPoints
1Theunis van der Merwe20Hoërskool Klerksdorp125.4
2Leonard Loftus19Masters of Mind Sports119.9
3Mxolisi Lukhele19Amplified Rebellion109
4Leone Loftus19Fakkel School of Skills109
5Benniel Botha18Fakkel School of Skills109
6Cindy-Lee Strydom18Fakkel School of Skills109
7Ester Kanerhe18Northcliff High School109
8Irfaan Sabet18Empangeni High109
9Jayden Gotalkista18Hoërskool Generaal Hertzog109
10Kyle Graham18Fakkel School of Skills109
11Lebogang Phoshoko18Cape Town Mind Sports109
12Ru-Landi Killian18Affies109
13Sean Skolkali18Northcliff High School109
14Unathi Nzimandi18Empangeni High109
15Angelo Ritumalta19NHHS109
16Nolo Mokhathi19NHHS109
17Anele Motaung18Fakkel School of Skills109
18Lee-Ann van der Merwe18JCS Academy109
19Rina Rene du Toit19Northcliff High School109
20Pieter van der Merwe18Hoërskool Generaal Hertzog109
21Tshedza Mashelea19Masters of Mind Sports109
22Charlize Seremak19HTS Sasolburg109
23Francois Botha19AHS Sasolburg109
24Khotso Mokoena19AHS Sasolburg109
25Dylan Naidoo20Northcliff High School109
26Natalie Swanepoel18Fakkel School of Skills108.5
27Dwayne van Niekerk18Fakkel School of Skills105
28Kyle Rad19Parys High School104.5
29Jeremy Seremak19HTS Sasolburg104.5
30Bokomoso Smith19AHS Sasolburg104.5
31Joost Loftus19Masters of Mind Sports103.6
32Jodie Motala18Empangeni High102.4
33Alexander Nel19NHHS100.6
34Daniel Lewis19NHHS99.9
35Matthew Van Schoor19NHHS99,5
36ian Hallgreen18Empangeni High99.3
37Zaharaa Hassan19NHHS98.2
38Ahmad Omer19NHHS96.6
39Thabiso Ranape19NHHS96.6
40Connor Baron19Parys High School95
41Kristen Cockeron18Fakkel School of Skills95
42Luhan Stotlz18Hoërskool Generaal Hertzog95
43Micaela Hodgkinson18JCS Academy95
44Okkert Ras19Parys High School95
45Pieter Lourens18BNKR95
46Koos Frederick19HTS Sasolburg95
47Michael Janse van Rensburg19HTS Sasolburg95
48Chiney Wallace19HTS Sasolburg95
49Johandri van der Merwe19AHS Sasolburg90.3
50Mia-Alyssa Abrahams19NHHS86
51Ameer Begg19NHHS86
52Mikaail Damon19NHHS86


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